What is the DLRP and who hosts it?
The Digital Literacy Resource Platform (DLRP) is an evolving collection of learning experiences, visualizations, and other educational resources (collectively referred to as “tools”) designed and maintained by the Youth and Media team at the Berkman Klein Center for Internet & Society at Harvard University. You can you use the DLRP to learn about different areas of youth’s (ages 11-18) digitally connected life, including:
(1) Artificial Intelligence (AI), (2) Civic and Political Engagement, (3) Computational Thinking, (4) Content Production, (5) Context, (6) Data, (7) Digital Access, (8) Digital Economy, (9) Identity Exploration and Formation, (10) Information Quality, (11) Law, (12) Positive / Respectful Behavior, (13) Privacy and Reputation, (14) Safety and Well-being, and (15) Security.
These tools aim to empower you with knowledge about connected learning environments and other parts of the digital world so you can make the choices that are right for you. If you are responsible for educating others, these tools can also support you as you teach, parent, or fill other valuable guidance roles. Our goal is to promote the co-creation of trustworthy and supportive digital spaces for all of us. For more information check out our team's Medium post.
How are the tools on the DLRP licensed?
All tools made available on the DLRP are licensed under a Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license unless otherwise specified. You can make use of them, including copying and preparing derivative works, whether commercial or non-commercial, so long as you attribute Youth and Media as the original source and follow the other terms of the license, like sharing any further works under the same terms. Furthermore, we would be delighted to learn more about how you think our tools could be adapted, remixed, and built upon, so if you have ideas or thoughts, please don’t hesitate to let us know!
Who are these tools meant for?
Anyone! There is something here for everyone, including educators, librarians, school administrators, parents/caregivers, and youth. Even if a resource is labeled for a different audience, go ahead and try it out if it looks interesting to you! The digital world is dynamic, and these tools are designed to be as well.
What tools are available?
A lot! The DLRP currently hosts tools that explore fourteen areas of youth life. Within each area, our tools address a range of issues, using different formats to do so. More areas and tools will be added over time.
A particular emphasis of Youth and Media has been to produce learning experiences — in collaboration with youth and youth-serving organizations — that enable people to learn (as individuals or as part of a group) about a specific issue. The learning experiences include step-by-step guidance on how to fully engage in the different activities. Furthermore, some learning experiences include additional resources that educators and participants can incorporate into the learning experience or review before or after as supporting material. You are welcome to adapt each learning experience by removing or adding resources based on your own needs and interests.
Who created the tools and what has been the design process?
Most of the tools on the DLRP, if not otherwise noted, have been co-designed and created by the Youth and Media team, together with youth. They have been reviewed along the way by internal and external experts; Youth Advisors, summer interns, and research assistants, and field-tested within formal and informal learning spaces.
Many tools have also benefited from collaborations with different institutions. For instance, the Cyberlaw Clinic at Harvard Law School helped us producing learning experiences around topics such as parody, the public domain, and Creative Commons licenses. Together with four youth-serving organizations in the greater Boston area (NuVu Studio, Phillips Academy Andover, Transformative Culture Project, and Zumix Radio), we co-designed learning experiences around identity formation, creative expression, drivers for youth in the context of the digital economy environment (i.e., youth practices, motivations, skills, pathways, and value creation), as well as civic and political engagement. Currently, our team is working with Harvard Kennedy School’s Shorenstein Center on Media, Politics and Public Policy to develop learning experiences around information quality and news literacy. In all these cases, the editorial responsibility remains with the Youth and Media team.
Who funded the DLRP and the different tools?
The DLRP as a platform was created by the Youth and Media team with financial support from the MacArthur Foundation’s Digital Media Literacy Trust Challenge Competition and contributions by the Berkman Klein Center’s Governance and Ethics of AI Initiative, funded by the Ethics and Governance of Artificial Intelligence Fund.
All tools on the DLRP have been developed between 2011 and 2017 by the Youth and Media team (unless acknowledged otherwise) with support from the McCormick Foundation, The National Science Foundation, the MacArthur Foundation’s Digital Media Literacy Trust Challenge Competition, the Digital Media and Learning (DML) grant, and by the Berkman Klein Center’s Governance and Ethics of AI Initiative, funded by the Ethics and Governance of Artificial Intelligence Fund.
In 2017, Youth and Media received a gift from Facebook, Inc. to make 18 existing learning experiences more culturally interoperable and ready for translation into over 40 languages. In this process, we have made the learning experiences more platform agnostic given that young people’s social media habits vary across geographies and contexts.
In which languages are the tools available?
We invite you to explore our collection of resources by going to the DLRP home page and using the filter menu to find the tools that best fit your needs and interests. All tools are available in English. A subset of tools is now available in over 35 languages, with more translated content to be added over time! These languages include
(1) Amharic, (2) Arabic, (3) Bahasa Indonesian, (4) Chinese (Taiwan), (5) Chinese (Traditional), (6) Czech, (7) Danish, (8) Dutch, (9) Estonian, (10) French, (11) German, (12) Greek, (13) Hausa, (14) Hebrew, (15) Hungarian, (16) Italian, (17) Japanese, (18) Korean, (19) Latvian, (20) Lithuanian, (21) Norweigan, (22) Polish, (23) Portugese (LatAm), (24) Portugese (Portugal), (25) Russian, (26) Shona, (27) Spanish (LatAm), (28) Spanish (Spain), (29) Swahili, (30) Swedish, (31) Tagalog, (32) Thai, (33) Turkish, (34) Ukranian, (35) Urdu, (36) Vietnamese, and (37) Zulu.
What can I use the tools for?
Anything! DLRP tools are here for you to play with and explore. We have designed and created the tools to make it as easy as possible to integrate them into a curriculum. We have outlined time requirements and provided educators with written prompts to follow along the way. The tools can be used either collectively or individually and can be incorporated into after-school programs or used at home. Also, if you have “outside the box” ways of using these tools on the DLRP, go for it (see above for the terms of the relevant Creative Commons license)!
How can I help?
All hands on deck! You can search by thematic area, year, language, medium, etc. to find relevant resources and create your own custom lesson plans. We hope that our list stays mindful of cultural differences and contexts and reaches young people from diverse socioeconomic backgrounds, ethnicities, and educational levels around the world. If you know of any great resources in your local language that you would like to recommend for this list, please fill out the following form.
More questions and/or ideas?
We greatly welcome feedback from all DLRP users. Are these tools helpful to you — why or why not? For what purpose(s) are you using them? Are there other areas of the digital world for which you’d like to see tools developed? Want to work with us to get those tools up and running? Please let us know at firstname.lastname@example.org.
For other questions or press requests, please email Youth and Media Director Sandra Cortesi at email@example.com.